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(to help reduce the added difficulty of having all zombies focus on one player)įixed an issue with workshop upload/update tagsįixed an issue with respawning in a moving lift Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.īuffed dual infinites damage and fire rateĪdded a bot part way through training mode
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***SERVER ADMINS WILL NEED TO UPDATE ASAP***įor all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.Įnjoy all, have fun, and happy halloween!Īn update to Codename CURE has been released New game icons, logos, trailer and soundtrack, to better match the games look and feel.
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Player and weapon skins, selectable via skin selection UI. Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with. In-game vote system, for kicking abusive players, or changing difficulty / maps. All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes. New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.
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Workshop support, where modders can share their maps and cosmetics for the community to download and play. Training mode, to help introduce new players to the games mechanics. Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.Ĭustom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing. Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress. Some of the more noteworthy improvements that have taken place since the games first early access release include:

Although this project is now at an end, all of this experience will now go to benefit future projects going forward. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. GLHF )Īll hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).Ĭoming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. We hope to see you in-game, and look forward to your thoughts and feedback for this inaugural public version of our latest project.
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The full release of the game will additionally feature a co-operative mode, and class based xp/leveling/unlock system, with more features, maps, modes, weapons, armour sets and other improvements to come throughout the games time in early access. The demo aims to provide a flavour of the player vs player (PvP) aspect of the game, containing three PvP modes across five unique maps, along with full access to two sidegrades of class weaponry, equipment and customisation.
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Valve's introduction of the steam game festival (which goes live on the 16th of June, and runs to the 22nd) has given us an opportunity to share a free demo with you during this period, in the hopes of garnering some interest and support from the community in the run up to a full early access release.

The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this new project.


‘Gemini: Binary Conflict’ a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017.
